Basic Rigging
Skeleton
Bones on mesh
I forgot to add the clavicle bones at first, but I got them in there.
I tried looking up shapes that others used for their rigs, but there are so many different ones out there!
I found a nice asset pack for forest landscaping called "Stylized Provencal." My idea for this scene was a cozy cottage in the forest. I wanted it to be nice and warm, so I made the time of day sunset. And I don't know why, but a lot of the time, stylized foliage is emissive, so I had to go into the material instances and set the emissive parameter to 0 for a handful of them.
Critique from last week: - Edge control - Separate planks - Remove brick from lower down Highpoly Details on surfaces like this is not my st...