Tuesday, September 29, 2026

Basic Rigging

 Basic Rigging


Skeleton

Bones on mesh
I forgot to add the clavicle bones at first, but I got them in there.



Constraints

I tried looking up shapes that others used for their rigs, but there are so many different ones out there!


 I'd say the hardest part of this process was skinning. Especially the hands. Whoever made this model should've separated the fingers better.


Some movement


Texture files directed to ''sourceimages'' folder in depot


Naming conventions


Perforce Proof
 


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