Tuesday, September 22, 2026
Thursday, September 17, 2026
Week 03 - Use of Basic Shapes
Tuesday, September 15, 2026
Basic Lighting & Materials
Module 2 Week 03 - High Poly
Based on last week's feedback, I tried to fix my blockout proportions
Thursday, September 10, 2026
Week 02 - Use of Silhouettes
Peter Pan
Tuesday, September 8, 2026
UE5/Perforce Basics: Homework 2
I found a nice asset pack for forest landscaping called "Stylized Provencal." My idea for this scene was a cozy cottage in the forest. I wanted it to be nice and warm, so I made the time of day sunset. And I don't know why, but a lot of the time, stylized foliage is emissive, so I had to go into the material instances and set the emissive parameter to 0 for a handful of them.
Module 02 Week 1: Blockout
Crates, Barrels And Treasure Chests
Thursday, September 3, 2026
Week 01 – Use of Reference
Slide 4: Art Pillars
Slide 5: Playable Character
Our art vibe draws strong inspiration from Hollow Knight, aiming to create a whimsical yet dark atmosphere. We'll use a color scheme consisted of muted analogous colors with atmospheric pops of color. We aim to have every silhouette in our game to be expressive and distinct to better differentiate the characters and key environment locations. This is important to us because we don't want our players and interactables to get lost in the dark environment.
Our player character is Peter Pan. He's a boy who never ages. His outfit reflects a handmade aesthetic, crafted from materials scavenged around the island and things washed ashore in Neverland. He'd also have a very confident stance as he navigates through the level, because he is sure of himself. We plan to emphasize this with a diamond shaped silhouette to capture this playful-tricky nature. Sharp and angular rather then soft and round. His design is also functional, including pouches for holding pixie dust, stolen treasures from Captain Hook, and hunting tools. We also have an idea for a "shadow peter" mechanic in our game. He will also have the same features, but a different color palette.
Monday, August 31, 2026
Week 01: Meet Matt Project
Tuesday, August 25, 2026
Portfolio
Module 3 Week 07 - High Poly
Critique from last week: - Edge control - Separate planks - Remove brick from lower down Highpoly Details on surfaces like this is not my st...













